Tuesday 22 December 2009

Single chain IK sover

As the rig develops i gain further knowledge on the tools which are needed to full take advantage of the characters rig. I thought i might as well give up a little summery on the information i found on using inverse kinematics over normal joint orientation, plus this could be a little guide in to using the single chain Ik solver. OK what i did first in order for me to familiarise myself with the IK handles was to produce a mock test on a test rig which represents as the bones inside the leg. To make is easier i will play blast the video of the rig without any IK handles to that of one with IK handles.



As you can see from the above video as i move and rotate the joints you will see the knee and ankle joints also move, there are no bends occurring when they are to
.


After i add the IK handle, it keeps joint on the first cube as i rotate or move the hip joint. But if i pull to far away from the hip then ankle will pull away from the IK handle

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