Wednesday 31 March 2010

Realflow water spitting out

Ok now i have gone and started the first stage of creating one of the dynamics simulations for the scene where the target squirts out a mouth full of water. This simulation will not be done in Maya but i will be using a different programme called Realflow which specialises in dynamic simulation. As i am only testing the different methods in approaching the simulation, i have print screen below what i have used and the results i gained. If this technique works out i may not need to spend more time in finding different way in producing the simulation. One thing i played around with was the amount of particles that would emit from the emitter. At default it was on 50,000, but as i simulated it the particles just kept on flowing on and on. I then tried 10,000 and 5000 which kind of gave the same results. So i stuck with 700 which seems to emit the rite amount of particles


Monday 29 March 2010

BlendShapes









Update continued

I sent the rig over to Dan to play around with( some areas were weighted) and he noticed how some part of the mesh started to deform quite badly. Taking the advice Dan gave me onboard i went back to the rig file and played around with some of joints inorder to see if they were usable in our shots. What i found out was the rig itself has nothing wrong with it, the reason the deformation occurs is due the way the person controlling the rig rotates the joint. As Dan gave it another go aswel he also said how the rig wasnt bad itslef, all that was needed was for us to sit down with the rig and just rotate joints that are supposed to be rotated. As Staurt is the lead animator Dan suggested i give him the rig to play with and to see whether the rig is functional for him. Screen shot below is the weighting continued....

Friday 26 March 2010

Update 2...

Ok i have done the weights on the arm, shoulder and knee. Ill post a picture below of the progress, what you will notice is some deformation around the elbow area. It occurs once the elbow is rotated in its normal position. Ill try get past it though

Thursday 25 March 2010

Rigging Complete



Update

Ok i manged to figure out how to connect and rig the tie to the hitman with out creating any deformation or other problems. However Dan i follwed the steps you e-mailed me on using deformation for the top of the tie and the belt buckle. The steps i used were:

Smooth bind the tie joint to the tie,
parent the tie joint to the hipsmanip
parent the tie to the mesh
the bind the rig to the mesh

At the moment i am currently weighting up the hitman elbow, managed to do his arm at a good standard and everything else is comming on smoothly. Heres a pic of the tie inactionm, i still need to make control though

Wednesday 17 March 2010

Monday 15 March 2010