Saturday 31 October 2009

Thursday 29 October 2009

Latest test

this is the latest test, the thing with this one is that i have bumped down the resolution of the liquid by .5. I originally had it at 2 but for some reason realflow woulnt allow me to simulate over frame 56 and thats less then 2 seconds. The resolution is now 1.5 but i could bovioulsy play around with more of the settings. I shope be hopefuly getting another 6 gig ram so ill be alble to simulate out more realistic type water if thats what we are going for.

Wednesday 28 October 2009

Beer can test 1 & 2

Here are both the beer can test one with dent occuring on impact and the second just normal. I prefer the first over the second one



Tuesday 27 October 2009

Thursday 22 October 2009

First test

This is the first test i managed to produce, i havent added the water in just yet, i wanted to see if i was able to shatter the glass from the direct impact of the bullet. The only thing im kind of noticing is that the shards have less gravity which makes them float in the air for a bit. This is something im going to look into though

Beer can scene dynamics

Just been thinnking up ahead about the scene with the beer can exploding as it was shot with a rifle. While talking to Dan he suggested about possibly using either realflow or ndynamics for the the fluid which comes out of the beer can. There are several ways in which this can be achieved, im going to go ahead and do some test in realflow to see what i can get. The way i was thinking about doing this was buy first having a cup, glass or can modelled in maya. Im already familiar with Maya's shatter effects, so all i'll have to do is just bake out the simulation in Maya and then transfer in to Realflow as an SD. After that all the magic happens in Realflow.

Motel text maya concept

Quick style lettering done in maya as a concept

Wednesday 21 October 2009

Quick model concept

Just roughed up a qucik model of one of Dans motel concepts, i need to work more on lighting though

More concepts


Tuesday 20 October 2009

Monday 19 October 2009

Talk with Dave

At the end of the our group had a little discussion with Dave, it was a while since we last spoke to ave or Mike about our film idea. Josh began explaining the story to Dave as he had his storyboards on the computer. Earlier in the day we all gathered in the third year room to time out the length of the film,i thought we were aiming for at least 2 minutes but it came up to 1 and a half which is pretty good. As Sam and Dan acted out the scenes and Josh timing them, it gave us a rough idea of how long each shots were going to be and to avoid any unnecessary actions. I cant remember who but someone tweaked the ending of the film which i think works really good. As I and also the other members of the group felt having the film end off with one of the ninjas hand landing of the target was not a way to end a film off. Someone suggested having the target praising the hitman for saving his life and as the hitman walk out towards the front door the camera pans round to show a whole army of ninjas waiting to attack.

The reason i thinks this works so well and also what Dave thought worked well was that the audience really doesn't know if the mission was actually successful.Towards the end of the film the hitman manages to save the target from being assassinated by the ninjas, and when the last ninja is killed the audience will think that the mission to save the target was successful. But when the hitman walks out the front door he is then confronted by a whole army of ninjas as the film comes to an end, Dave said that this ending worked well as it lead the audience wanting to see if the hitman and the alleged target are able to make it out alive.

Slob concept

Thursday 15 October 2009

Movie teaser poster



PC problem fixed

I managed to save my hard drive from totally not functioning, so i was able to get all the years work backed up onto my external hard drive. I’ve done some more concepts drawing at home, and im just waiting to reformat my pc and install all the necessary programs’ like Photoshop and Maya. Once I get them installed ill colour in my concepts then ill post them up on my blog

Thursday 8 October 2009

Motel signs styles






Motel inspiration

I thought i mite aswell add some images for different types of motels out there, you could call this research


Monday 5 October 2009

New idea

The hitman is part of an on going government assassination group, the difference between the government organisation and other assassination groups is that the crooked government feels no remorse for whom they kill, no matter the age gender or even if they are totally innocent. Anyone whose a threat to the company has to bee taken out.

Story starts off with a new member of the crooked hitman organisation being given his first duty, it details for him to assassinate a target who may have witnessed a crime and may be a threat to the company itself. As the hitman takes aim on his target we take a a view from insides the targets house where he is been confronted by a robber, and the hitman does not know what is going on. As the robber takes off with the victims belongings he takes aim on the man and pulls the trigger. The target opens his eyes to see that the robber has been shot dead and wonders out towards the window to see who was looking out for him. It cuts back to the hitman as he packs up his equipment and grabs a a4 sheet of paper with the information on the target. He has a look at it and then smirks while he tears it in half.

Talk with Mike and Dave

Today's lesson was more on how we could improve our story, and what was needed to give the characters and the plot a twist. Some of the new things i learnt was that the a story is split in to three acts, one being to establish the other being to complicate and the last was to resolve the problem. In all today's morning lesson went pretty good and it really did help me to understand on what was needed to have a successful story. The afternoon session was about us explaining our story more in depth to Mike and Dave, this session was really on how we really portrayed the characters in the short film and how they develop as the story progresses. As we talked moer about our story Mike and Dave were easily able to pick out that there were realy no moral or meaning to the characters and that they really didn't have any relationship between them. The more we discussed the more we i reliesed that we really didn't have a good ending to the story, i think our current idea was that the hitman approaches the targets door then it ends with the screen fading black. Obviously this wasn't our final idea but it was our current idea and would need a lot of work. Mike suggested it was best if we ended up delivering a twist at the end of the short, something in which the audience wouldn't expect on happening.

That's when we all gathered around and discussed on how we could change some parts of the story to give the characters some meaning to the short film. One thing i kinda go confused on was the genre that we were heading for, our current story more focussed on the gags through out the story and really didn't really focus on the purpose of the character, for example who is the hitman and what kind of connection does he have with his target. When we were told to focus more on the characters it kind of took away the humour element of the short and became more serious. In the next post ill talk about the new idea i came up with after the dissuasion with Mike and Dave

Story idea

That little discussion we had at the end of the day, i thought i mite as well write up the story i briefly explained in class

The hitman is part of an on going government assassination group, the difference between the government organisation and other assassination groups is that the crooked government feels no remorse for whom they kill, no matter the age gender or even if they are totally innocent. Anyone whose a threat to the company has to bee taken out.

Story starts off with a new member of the crooked hitman organisation being given his first duty, it details for him to assassinate a target who may have witnessed a crime and may be a threat to the company itself. As the hitman takes aim on his target we take a a view from insides the targets house where he is been confronted by a robber, and the hitman does not know what is going on. As the robber takes off with the victims belongings he takes aim on the man and pulls the trigger. The target opens his eyes to see that the robber has been shot dead and wonders out towards the window to see who was looking out for him. It cuts back to the hitman as he packs up his equipment and grabs a a4 sheet of paper with the information on the target. He has a look at it and then smirks while he tears it in half.

Sunday 4 October 2009

Update

As my hard drive has gone hay wire, i wasn't able to finish off coloruing the concept for the fat slob. In the mean time though ive managed to do some more concepts and i should have my pc up and running by end of this week so ill be able to complete the character concepts.

Friday 2 October 2009