Monday 29 March 2010

Update continued

I sent the rig over to Dan to play around with( some areas were weighted) and he noticed how some part of the mesh started to deform quite badly. Taking the advice Dan gave me onboard i went back to the rig file and played around with some of joints inorder to see if they were usable in our shots. What i found out was the rig itself has nothing wrong with it, the reason the deformation occurs is due the way the person controlling the rig rotates the joint. As Dan gave it another go aswel he also said how the rig wasnt bad itslef, all that was needed was for us to sit down with the rig and just rotate joints that are supposed to be rotated. As Staurt is the lead animator Dan suggested i give him the rig to play with and to see whether the rig is functional for him. Screen shot below is the weighting continued....

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