Wednesday 31 March 2010

Realflow water spitting out

Ok now i have gone and started the first stage of creating one of the dynamics simulations for the scene where the target squirts out a mouth full of water. This simulation will not be done in Maya but i will be using a different programme called Realflow which specialises in dynamic simulation. As i am only testing the different methods in approaching the simulation, i have print screen below what i have used and the results i gained. If this technique works out i may not need to spend more time in finding different way in producing the simulation. One thing i played around with was the amount of particles that would emit from the emitter. At default it was on 50,000, but as i simulated it the particles just kept on flowing on and on. I then tried 10,000 and 5000 which kind of gave the same results. So i stuck with 700 which seems to emit the rite amount of particles


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