Thursday, 22 April 2010
Wednesday, 21 April 2010
Tuesday, 20 April 2010
Adjusting the fingers
Just been playing around with the feel of the fingers after the Hitman attaches the silencer to the gun
Tuesday, 13 April 2010
Thursday, 8 April 2010
Several more Realflow tests
I came into uni today to try and finnish off the dynamics from realflow, I am almost there, there is a whole load of tweaking and messing around with some of the attributes. Here are a whole set of test i spent producing today
Wednesday, 7 April 2010
More realflow tests
Been spending all day in with Stu and Dan trying to produce the water burst, ill post some tests below. They do look the part but for some reason i can not get the spray at the beginning of the squirt. I have tried verious differents methods but i still cant achieve it. I showed it to Dan and he says it looks alrite but i needed to produce more of a cone angle then the previous test that i produced where the water is spat out like a fountain statue. Here are the tests
Tuesday, 6 April 2010
Double the emitter
Over the last couple of days i have been producing several different test in both Maya and realflow. I think i have managed to produce the final output that we may use for the final scene. When rendering it out in Maya and viewing it, i seem to feel that i have missed something out, it seems to be far less particles emitting out. So what i have done was to export the particles of out realflow without rendering out the mesh, then importing it into Maya. I decided to import the same particle cylinders a few times which will increase the amount of particles shown when rendering, below is a screen dump to show you what i mean. What we also have to keep in mind is the condition and lighting of the room, the room would not be fully lit to show every single particle. The light shall be dimmed down so you wont be able to see and notie any problems. You can get away with alot when playing around with lighting
Friday, 2 April 2010
Realflow tests
Here are a bunch of realflow dynamic test that i have been doing, im trying to produce the effect of the target character spitting out out a mouth full of water. Im going through a lot of refrence videos from youtube to see the way in which water is spat out
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