I’m quite surprised to say that I really enjoy rigging at the moment, unless i encounter something which is really mind juggling then I’ll take back my words. So far I produced the fully body rig for the Ninja character, it’s looking good at the moment. The next stages I’m heading towards are the joint orientation and the inverse kinematics, once I get full understanding of these techniques I will the move on towards the leg, arm and spine set up. I will post some image below of the rig so far
hey man looks good... not sure about how many bones u'll be needing in the head tho... thought it only takes a couple but we'll see when it comes to painting weights :P lol I'm guna get cracking on some rigging soon as well :)
hey man looks good... not sure about how many bones u'll be needing in the head tho... thought it only takes a couple but we'll see when it comes to painting weights :P lol I'm guna get cracking on some rigging soon as well :)
ReplyDeleteOne joint in the head is enough to rotate and move the head around, i would only need more if the head were to completley bend :)
ReplyDelete